An unannounced air combat game titled "Stormbirds," in development by Juice Games, was recently cancelled by THQ, according to former Juice artist Greg Calvert.

Stormbirds was set for release on Xbox 360, PlayStation 3 and PC before THQ apparently got cold feet. As a result, the team of over 30 developers was laid off by Juiced owner THQ.

"The game was in the same genre as Ace Combat and HAWX," wrote Calvert in a recent blog post. "THQ deemed the project too high risk, [and] as a result the entire team were made redundant on the 1st of December 2008."

Juice Games was acquired by THQ in 2006. The developer is best known for the "Juiced" series of racing titles.

Rather than see the fruits of their labors go to waste, some renders (below) from the Stormbirds project have been released by both Calvert and Steven Kerswell of CG studio RealtimeUK, along with an intro cinematic which is available from the link at the top of... More »  


Click for Fullsize!

Click for Fullsize!

Click for Fullsize!

(0) Comments   Share   E-Mail Article   PermaLink  

According to Stars and Stripes (linked above), the Army is paying nearly $18 million in order to acquire a new training simulator that will allow soldiers to virtually drive vehicles, fire weapons, and pilot aerial vehicles in combat scenes.

To quote: The Army is shelling out nearly $18 million for a new training simulator game that will allow soldiers to drive virtual vehicles, fire virtual weapons and pilot virtual unmanned aerial vehicles in combat situations.

The contract for "Game After Ambush" was awarded late last month to software developers Laser Shot, of Texas, Bohemia Interactive, of the Czech Republic, and Australia-based Calytrix Technologies.

The new simulator — a modification of the commercial "Virtual Battle Space 2" — will replace the Army’s Official video game "DARWARS Ambush," which the service uses to train soldiers for combat.

Since 2006, the Army’s Program Executive Office for Simulation, Training, and I... More »  


Click for Fullsize!

(1) Comments   Share   E-Mail Article   PermaLink  

A gamer believes Sony is discriminating as they have banned words such as gay, lesbian, and bisexual from names of clubs or in postings in club forums as part of PlayStation Home.

To quote: Michael Marsh, an 18-year-old gamer from Norwalk, Conn., wanted to set up a gay/straight alliance club in PlayStation Home, Sony's new free 3-D virtual world component for the PlayStation 3.

The problem was that the words he was using - "gay," "lesbian" and "bisexual" - were being filtered from text chats and were not being allowed in the naming of clubs or in postings in club forums.

Marsh, who is straight but supports gay rights, said he raised the issue with Home community managers during the private beta test, but the problems persisted after the public beta introduction of Home on Dec. 11.

"I can understand if they're filtering out profanity, but if feel like it's discrimination," Marsh said. "By blocking a word like 'gay,' which is a... More »  


Click for Fullsize!

(1) Comments   Share   E-Mail Article   PermaLink  

It was inevitable that gamers would compare PlayStation 3 trophies to the Xbox 360's achievements. While it's true that both reward systems add a considerable amount of replayability to games, it's still unclear which is superior.

The main thing that Xbox 360 fans can boast is that achievements are mandatory for every game available on the Xbox 360 and it has been that way since the launch of the system. It is a shame that the trophy system Sony implemented in many of its games were not available at launch and was not mandatory throughout most of 2008.

Hopefully, trophy support becomes mandatory in 2009, so that gamers aren't torn between buying games based on whether or not they support trophies. Regardless of which was around longer, trophies and achievements are very similar, and are in direct competition for gamers attention.

Here are the reasons why trophies should motivate more gamers to collect them all rather than collecting achievement... More »  


Click for Fullsize!

(7) Comments   Share   E-Mail Article   PermaLink  

Recently, I showed my Sony PlayStation Portable to my friend, Jeff, who's 38. He never had seen the hand-held game system up close.

He gazed in wonder as this 6.7-ounce "toy" played the movie "National Treasure 2" vibrantly on a 4.3-inch screen, then we toured a video game that looks and moves as impressively as any PS 2 game.

I showed him photos of Charisma Carpenter stored on the PSP. We surfed the Web (albeit slowly) using its internal WiFi. But he didn't get a chance to listen to music on it, iPod-style, though it has that capability.

All this, I told him, costs $200. And this new version, the PSP 3000 (released in October), comes with a built-in microphone so you can make Skype phone calls on it. Plus, the 3000's new LCD screen features less glare and much more screen detail than before.

Jeff experienced mild consumer surprise, or what I call PSP Envy. He asked if he could buy my PSP from me. No, of course not.

If t... More »  


Click for Fullsize!

(0) Comments   Share   E-Mail Article   PermaLink